Jack's David & Leigh Eddings Page

alt.fan.eddings FAQ

The alt.fan.eddings David Eddings
Frequently Asked Questions List
version 3.2

HTML version written by Jakob Persson

FAQ maintained by Vanan. Suggestions and comments can be sent to him.


I. About David Eddings
A. Biographical Information
B. Bibliography
    1) Titles (includes U.S. and British ISBNs, and U.S. Publishers)
    2) German Titles
    3) Finnish Titles
    4) French Titles
    5) Swedish Titles
    6) Italian Titles
    7) Polish Titles
C. Miscellaneous Publishing Information
    1) Omnibus Editions
    2) _The Losers_: Copyright date vs. creation date
D. What are D&LE working on currently?
E. Are there any interviews with David Eddings on the Internet?
F. Where to Write to David Eddings

II. Frequently Asked Questions

A. The systems of magic and worlds that David Eddings has created don't always seem very logical. Why?
B. I've got this great idea about who should be in a movie.
C. Wouldn't it be great if there was a new book in the world of the Belgariad/Elenium?
D. Will there be a movie/CD-ROM game based on the Belgariad/Elenium?
E. Gee, has anyone noticed that the plots of Eddings' fantasies are all kind of similar?

F. Inconsistencies
    1) Editing errors
        a.) The infamous Chaldan/Chamdar misprint
        b.) The wandering L's
    2) Boneheaded errors
        a.) The name of Brand's oldest son
        b.) Gared/Geran
    3) Illogical/inconsistent actions
        a.) Durnik vs. Brill
        b.) Asharak/Chamdar
G. Dryads (a.k.a. The Thread That Will Not Die)
H. Immortality (a.k.a. The Other Thread That Will Not Die)
I. What, precisely, does the mark on Garion's hand signify?
J. So, what exactly *is* on Garion's amulet?
K. The meaning of 'Bel' and 'Pol'.
L. Why isn't 'Durnik' called 'Beldurnik'?
M. Has anyone noticed the chess analogy in the titles of the Belgariad?
N. What was Beldin's first act of sorcery?
O. Why can't Zedar get out of that hole Belgarath put him in?
P. Speaking of Zedar, don't you think his punishment was a bit too harsh?
Q. What is the sex of Polgara's twins?
R. Who is the Wolf?
S. How did Polgara and Poledra merging help them remain unseen by Torak?
T. Why are there so many differences between BtS and PtS?

U. Inconsistencies
    1) Terms that can be confused
        a.) Elene/Elenian
        b.) Patriarch/primate
    2) Illogical gaps in the story
        a.) Who exactly has touched the Bhelliom?
        b.) Sephrenia and Aphrael's flying
V. Do the Elenium or Tamuli titles have any connections to the stories?
W. What God is supporting Zalasta's spells when he crashes Sephrenia and Vanion's wedding?
X. Where do the renegade Styrics get their power?
Y. Why couldn't Sparhawk let King Wargun know that he was looking for Bhelliom?
Z. Immortality (The Elenium Derivative)
AA. Will Eddings write more on Sparhawk and the gang?

AB. alt.fan.eddings newsgroup; what is it, who created it, and when?
AC. Why does everyone have an Eddings alias, and how can I get one?
AD. What are the Silver Suggestions?
AE. Who runs the Trivia quiz, and when is it posted to the newsgroup?
AF. What exactly is Klæls Army?
AG. Where can a new user find information about this newsgroup?
AH. Are there any rules on this newsgroup?
AI. What are the letters that I see before some thread names?

III. Eddings Resources

A. IRC #eddings
B. Web pages
C. Other sites of interest

IV. Credits and Thanks



A. Biographical Information

>From _Contemporary Authors: New Revision Series_, Volume 35.

PERSONAL: Born July 7, 1931, in Spokane, Washington; son of George
Wayne and Theone (Berge) Eddings; married Judith Leigh Schall, October
27, 1962. Education: Attended Everett Junior College, 1950-52; Reed
College, B.A., 1954; University of Washington, Seattle, M.A., 1961.
Politics: "Unaffiliated." Religion: "Unaffiliated."

CAREER: Writer. Has worked as a buyer for Boeing Co., as a grocery
clerk, and as a college English teacher. Military Service: U.S. Army,

>From the back dust jacket flap of _Belgarath the Sorcerer_ (published

David Eddings was born in Spokane, Washington in 1931 and was raised in the
Puget Sound area north of Seattle. He received a Bachelor of Arts degree from
Reed College in Portland, Oregon, in 1954 and a Master of Arts degree from the
University of Washington in 1961. He has served in the United State Army, has
worked as a buyer for the Boeing Company, has been a grocery clerk, and has
taught college English. He has lived in many parts of the United States.

His first novel, _High Hunt_ (published by Putnam in 1973), was a
contemporary adventure story. The field of fantasy has always been of
interest to him, however, and he turned to The Belgariad in an effort to
develop certain technical and philosophical ideas concerning the genre.

Eddings and his wife Leigh currently reside in the Southwest, where
they work together on their best-selling fantasy epics.

B. Bibliography:

Note: Publisher listed is for U.S. editions.
"hc" = hardcover, "pb" = paperback.

"The Belgariad"
Pawn of Prophecy (1982)
U.S. ISBN 0-345-30997-9 (pb) Del Rey
British ISBN 0-593-02616-0 (hc) 0-552-12284-X (pb) Corgi

Queen of Sorcery (1982)
U.S. ISBN 0-345-30079-3 (pb) Del Rey
British ISBN 0-593-02629-2 (hc) 0-552-12348-X (pb) Corgi

Magician's Gambit (1983)
U.S. ISBN 0-345-33545-7 (pb) Del Rey
British ISBN 0-593-02632-2 (hc) 0-552-12382-X (pb) Corgi

Castle of Wizardry (1984)
U.S. ISBN 0-345-33570-8 (pb) Del Rey
British ISBN 0-593-02635-7 (hc) 0-552-12435-4 (pb) Corgi

Enchanters' End Game (1984)
U.S. ISBN 0-345-33871-5 (pb) Del Rey
British ISBN 0-593-02638-1 (hc) 0-552-12447-8 (pb) Corgi

Eddings' first fantasy series. Chronicles the adventures of a young
boy, Garion, as he grows to realize his amazing destiny. With his Aunt
Pol and Grandfather, he must travel through the Kingdoms of the Alorns
and Angaraks, making new friends and overcome deadly enemies.

The Belgariad: Part 1 (c)1982, 83 - published 1995, Del Rey
U.S. ISBN 0-345-40004-6 (hc)
The Belgariad: Part 2 (c)1984 - published by Nelson
Doubleday Inc., by an arrangement with Del Rey
U.S. ISBN 1-56865-038-8 (hc)

Two-volume hardcover omnibus reprint of the five volumes of the
Belgariad. Part One contains the first three books, Part Two contains
the final two.

"The Malloreon"
Guardians of the West (1987)
U.S. ISBN 0-345-33000-5 (hc)
0-345-35266-1 (pb) Del Rey
British ISBN 0-593-01195-3 (hc)
0-593-01561-4 (pb) Corgi

King of the Murgos (1988)
U.S. ISBN 0-345-33002-1 (hc)
0-345-35880-5 (pb) Del Rey
British ISBN 0-593-01562-2 (hc)
0-552-13018-4 (pb) Corgi

Demon Lord of Karanda (1988)
U.S. ISBN 0-345-33004-8 (hc)
0-345-36331-0 (pb) Del Rey
British ISBN 0-593-01210-1 (hc)
0-593-01563-0 (pb) Corgi

The Sorceress of Darshiva (1989)
U.S. ISBN 0-345-33005-6 (hc)
0-345-36935-1 (pb) Del Rey
British ISBN 0-593-01204-6 (hc)
0-552-13020-6 (pb) Corgi

The Seeress of Kell (1991)
U.S. ISBN 0-345-33006-4 (hc)
0-345-37759-1 (pb) Del Rey
British ISBN 0-593-01207-0 (hc)
0-552-13021-4 (pb) Corgi

Sequel to the Belgariad. Takes place ten years after the events of
the Belgariad, King Belgarion's son is abducted by dark forces.
Belgarion and his companions must recover the child before disaster

Belgarath the Sorcerer (1995)
U.S. ISBN 0-345-37324-3 (hc)
0-345-40395-9 (pb) Del Rey
British ISBN 0-246-13845-9 (hc)
0-586-21315-5 (pb) HarperCollins

Polgara the Sorceress (1997)
U.S. ISBN 0-345-41662-7 (hc)
0-345-42255-4 (pb) Del Rey (Jan, '99)
British ISBN 0-246-13844-0 (hc)
0-586-21314-7 (pb) HarperCollins
0-002-24321-0 (trade pb)

A pair of prequels to the Belgariad and Malloreon series. The books
are presented as narratives by the title characters. As a side note of
interest, the trade paperback version of PtS was given a new
illustration, probably in response to the dislike expressed by so many
fans when the book was first released.

The Rivan Codex (1998)
U.S. ISBN 0-345-42402-6 (hc)
_-___-______-_ (pb) Del Rey
British ISBN 0-002-24677-5 (hc)
_-___-_____-_ (pb) HarperCollins
0-00-224696-1 (trade pb) (Jan, '99)
De Luxe Edition 0-00-224702-X (hc)

A compilation of the notes written by David and Leigh Eddings before they
began work on "The Belgariad". The De Luxe edition was limited to 250 copies
and signed by D&LE and Geoff Taylor, among other notable features. A number of
readers of afe own a copy, thanks to Castellan. If you want more details
regarding the book, visit his website at http://www.arrowstorm.freeserve.co.uk.

"The Elenium"
The Diamond Throne (1989) Del Rey
U.S. ISBN 0-345-35691-8 (hc)
0-345-36769-3 (pb) Del Rey
British ISBN 0-246-13345-7 (hc)
0-586-20372-9 (pb) HarperCollins

The Ruby Knight (1990) Del Rey
U.S. ISBN 0-345-37043-0 (hc)
0-345-37352-9 (pb) Del Rey
British ISBN 0-246-13731-2 (hc)
0-586-20373-7 (pb) HarperCollins
0-586-21503-4 (trade pb)

The Sapphire Rose (1991) Del Rey
U.S. ISBN 0-345-37474-6 (hc)
0-345-37472-X (pb) Del Rey
British ISBN 0-246-13347-3 (hc)
0-586-20374-5 (pb) HarperCollins

Fantasy series set in a new world. The church knight, Sparhawk,
returns to his home to find his Queen dying, and sets out to save her
life, and overcome the evil plots of a corrupt and powerful church

"The Tamuli"
Domes of Fire (1992)
U.S. ISBN 0-345-38327-3 (hc)
0-345-37321-9 (pb) Del Rey
British ISBN 0-586-21313-9 (hc)
0-586-21858-0 (pb) HarperCollins

The Shining Ones (1993)
U.S. ISBN 0-345-37322-7 (hc)
0-345-38866-6 (pb) Del Rey
British ISBN 0-246-13846-7(hc)
0-586-21316-3 (pb) HarperCollins

The Hidden City (1994)
U.S. ISBN 0-345-37323-5 (hc)
0-345-39040-7 (pb) Del Rey
British ISBN 0-246-13847-5 (hc)
0-586-21317-1 (pb) HarperCollins

Sequel series to the Elenium. Prince Sparhawk answers a plea from
the Tamul Empire to help them oppose dark magic and learns more about
his unique connection to the Bhelliom.

Novels (non-fantasy)
High Hunt (1973) Putnam
The original hardcover is long out of print. In 1992, Del
Rey reprinted it in paperback - U.S. ISBN 0-345-32887-6
In 1994, HarperCollins reprinted also reprinted it in
paper back - British ISBN 0-00-647593-0 (pb)

A sort of middle-aged rite of passage novel. GI returns from Germany and
goes on a mountain hunting trip with his older brother and a group of
mismatched guys. Tensions arise.

The Losers (1992) Fawcett Columbine
U.S. ISBN 0-449-90719-8 (hc)
0-345-38520-9 (pb) Del Rey
British ISBN 0-002-24138-2 (hc)
0-586-21759-2 (pb) HarperCollins

Dark tale of Raphael, the college football star who, after a tragic
accident takes up residence in 'Welfare City' in Spokane. He observes
the activities of his 'loser' neighbors and fights off predatory social
workers, until the arrival of his college roommate puts a match to the
powder keg.

B.2. German Titles
-cont. by Daniel Peters

"I just happened to find this list of the German titles of the
Belgariad and Malloreon-Saga. As it is, I read them all in German and in the
"Bastei-Luebbe" version. The Knaur-Books were not available for
years. [Bastei-Luebbe and Knaur are German publishing companies - ed.]"

Die Prophezeiung des Bauern (Knaur)
Kind der Prophezeiung (Bastei)

Die Zaubermacht der Dame (Knaur)
Zauber der Schlange (Bastei)

Gambit der Magier (Knaur)
Spiel der Magier (Bastei)

Turm der Hexerei (Knaur)
Turm der Hexer (Bastei)

Verwunschenes Endspiel (Knaur)
Duell der Zauberer (Bastei)

"The titles of the Malloreon are the same for the old Knaur and new
Bastei versions."

Die Herren des Westens
Koenig der Murgos
Der Daemon von Karanda
Zauberin von Darshiva
Seherin von Kell

Denis Aumueller provided the following titles, all published by

Der Thron im Diamant
Der Ritter vom Rubin
Die Rose aus Saphir

Die schimmernde Stadt
Das leuchtende Volk
Das verborgene Land

B.3. Finnish Titles
-cont. by Arto Repola

Kiven vartija
Ennustusten aika
Velhojen taistelu
Rivan kuningatar
Kohtalon tayttymys

Lannen vartijat
Murgojen kuningas
Karandan paholaisherra
Darshivan velhotar
Kellin nakijatar



B.4. French Titles
-cont. by Francis Cornet, with additions from Nick Boalch; all novels
are published by Éditions Pocket in the Rendez-Vous Ailleurs collection.

Le Pion blanc des présages
La Reine des sortilèges
Le Gambit du magicien
La Tour des maléfices
La Fin de partie de l'enchanteur

Les Gardiens du Ponant
Le Roi des Murgos
Le Démon majeur de Karanda
La Sorcière de Darshiva
La Sybille de Kell

LA TRILOGIE DES JOYAUX (lit. Trilogy of the Jewels)
Le trône de diamant
Le chevalier de rubis
La rose de saphir

LA TRILOGIE DU PÉRIL (lit. Trilogy of the Peril)
Les dômes de feu
Ceux-qui-brillent (lit. Those who shine)
La cité occulte

B.5. Swedish Titles
-cont. by Patrik Montgomery

Stenens väktare
Profetians tid
Besvärjarnas kamp
Rivas drottning
Ödets fullbordan

Belgarions son
Murgoernas konung
Demonen i Karanda
I Zandramas fotspår
Sierskan från Kell

Belgarath besvärjaren
Polgara besvärjerskan


Kupoler av eld
De skinande

B.6. Italian Titles
-cont. by Marcello Manicardi

LA SAGA DEL BELGARIAD (published by Editrice Nord)
Il Segno della Profezia
La Regina della Magia
La Valle di Aldur
Il Castello Incantato
La Fine del Gioco

I Guardiani della Luce
Il Re dei Murgos
Il Signore dei Demoni
La Maga di Darshiva
La Profetessa di Kell

Il Trono di Diamante
Il Cavaliere del Rubino
La Rosa di Zaffiro

Le Volte di Fuoco
I Demoni della Luce
La Citto dell Nulla

B.7. Polish Titles
-cont. by Luna

Poland is still waiting on both The Hidden City and Polgara the

Pionek Proroctwa
Krolowa magii
Gambit magow
Wieza czarow
Ostatnia walka czarodziejow

Straznicy zachodu
Krol Murgow
Demon wladca Karandy
Czarodziejka z Darshivy
Prorokini z Kell

Belgarath czarodziej

Diamentowy tron
Rubinowy rycerz
Szafirowa roza

Kopuly ognia

C. Miscellaneous Publishing Information

"The Belgariad" was published in the U.S. as a set of original
paperbacks - the only hardcover edition available prior to 1995 was a
two-volume omnibus from the Science Fiction Book Club. In 1995, _The
Belgariad Part One_, was published by Del Rey in hardcover. _The
Belgariad Part Two_ should have come out in late 1996, but the
publication has been delayed. All of the British editions of Eddings'
work have come out in both hardcover and paperback versions.

Eddings' two non-fantasy novels, _High Hunt_ and _The Losers_, came
out in a hardcover omnibus edition titled _Two Complete Novels_ from
Wings Publishing in 1993 (ISBN 0-517-11908-0).

Despite the 1992 copyright date, _The Losers_ is actually David
Eddings' second book; it was written right after _High Hunt_ in the mid-1970's.
He wasn't able to get it published until he became a best-
selling author of fantasies.

D. What are D&LE working on currently?

David and Leigh are working on an entirely new world (Creating
worlds is a real fun hobby according to David). There will be new
characters, a new quest and a new "innovative magic system". A quote
from the Del Rey's Polgara scrapbook page (http://www.randomhouse.com/polgara)
indicates that it will be set at the end of the Ice-Age, or possibly during it.
In a letter replying to Castellan, Eddings verified that he is indeed working
on a novel set in this time period. It appears that he wants to work with a
world less technologically advanced.

In June 97, DE was quoted in the Polgara Scrapbook saying "Right
now, I'm working on a darkly comic political novel about the President's
mistress, who goes missing one day in possession of quite a few state secrets.
Though I may wait to publish it posthumously, because if offends everyone -
which was of course my intention."

Whether this work is complete or not is unknown as we have heard
nothing more about it since.

E. Are there any interviews with David Eddings on the Internet?

Del Rey's Polgara Scrapbook is an excellent source of information
about David Eddings, and each month leading up to the US publication of
Polgara the Sorceress, David sent a "letter" to the web page. It is
well worth a read. Also, the main Del Rey page at
http://www.randomhouse.com/delrey/ may contain future information about
his new series.

On Wednesday 29th October 1997, David conducted an online interview
on AOL. It can be found on the Del Rey site, and can also be found on
Kamion's web page.

David also did an interview with Stan Nicholls for Interzone and
Starlog magazines, which can be found in various places on the Internet. It is
from some time ago, but contains lots of useful information. A copy can be
found at
A more recent interview, where Eddings discusses his new work can be
found at:

F. Contacting David Eddings

David Eddings does not have an e-mail address and, according to
everyone who has asked, has no intention of getting one. If you want
to contact him, you need to write a genuine, pen-and-paper letter, and
send it care of his publisher, Del Rey Books. Address it as follows:
David Eddings
c/o Del Rey Books
201 E. 50th St.
New York, NY 10022
It is recommended one use the two-envelope method: Write your
letter, seal it into a stamped envelope with "David Eddings" written on
the front, BUT NO ADDRESS. Then insert that into another envelope and
mail it off to Del Rey Books. They'll forward it. If you want a reply,
you'll be a lot more likely to get one if you include a self-addressed,
stamped envelope.



A. The systems of magic and the worlds that David Eddings created don't always
seem very sensible. In fact, sometimes they're kind of silly,and it's hard to
think up logical explanations for how they work.

Following is a quote from David Eddings, found in _Contemporary
Authors: New Revision Series_, volume 35.

"My current excursion into fantasy has given me an opportunity to
test my technical theories [of writing]. I made a world that never was,
with an unlikely theology splattered against an improbable geology. My
magic is at best a kind of pragmatic cop-out. Many of my explanations of how
magic is supposed to work are absurdities - _but_ my characters all accept
these explanations as if there was no possibility of quibbling about them, and
if the characters believe, then the readers seem also to believe."

In other words, creating a logical, internally consistent fantasy
world was not part of David Eddings' agenda.

B. I've got this great idea about who should be in a movie...

Every newsgroup that covers any literary character or characters
inevitably gives birth to Casting threads, and alt.fan.eddings is no

There are some things you should know before you suggest that Sean
Connery should play Belgarath. First, there are no plans to film ANY of
Eddings' works.
Second, anyone that you can think of to cast in an imaginary film
of Eddings' works has already been suggested by someone else. Third,
that knowledge hasn't stopped anyone else from posting THEIR casting
suggestions, so why should it stop you?

Just don't be surprised at the moans of dismay from the old-timers.

It's also been suggested by one or two old-timers that it's a good
idea if you do want to restart the casting thread to give it a subject
header that is easily identified, such as "The Belgariad: the movie!"
That way those who have seen it 958 times before can spot it quickly and avoid

C. Wouldn't it be great if there was a new book in the world of the Belgariad/Elenium?

It would probably be a good story if David Eddings wrote it, however it is
not going to happen. He has stated quite firmly that there will be no further
books in either of the worlds he has created so far. So, there will be no
"Sephrenia the Styric", "Poledra the Wolf" or "The Story of Talen and Aphrael".

D. Will there be a movie/CD-ROM game based on the Belgariad/Elenium?

On the Polgara Scrapbook, David quite clearly states his position.
There will be no spin-offs of any sort, as he will not allow anyone to
touch something he spent twenty years writing.

E. Gee, has anyone noticed that the plots of Eddings' fantasies are all kind of similar?

[sarcasm alert] Gosh, you're kidding! Wow, what an insight! We'd
have never noticed if you hadn't mentioned it!

David Eddings has obviously developed what he considers to be a very
serviceable plot, well suited to the type of fantasies that he writes. And
since his many fans (i.e., us) continue to buy his books, he doesn't feel any
pressing need to develop a new plot. That Eddings is capable of coming up with
_different_ plots is evident from his two non-fantasy novels, neither of which
involves a quest for a blue stone. In addition, while the plots of Eddings'
two fantasy series are similar on the surface, there are many differences to be
found in terms of themes, character development, etc. There has been much
discussion of this on the newsgroup, and most people seem to agree that the
Elenium is darker than the Bel/Mal, in terms of theme, issues dealt with and
the general mood of the story. And as Rumor often pointed out there is more
adventure in the Bel/Mal and more political intrigue in the Elen/Tam. The
difference is, in fact, radical enough that a number of people have admitted to
being initially put off by the Elenium because it was different from the
Bel/Mal. For this reason, some have advised a 1-2 month waiting period after
finishing one series before starting the other.


F. Inconsistencies

Inconsistencies come in three flavors: 1) Editing mistakes, 2)
Sheer boneheaded errors, and 3) Illogical actions.

Editing mistakes are those errors that crept in during the printing
process. These generally consist of misspellings or incorrect character
identifications. Boneheaded errors are those where the writer simply
forgot that he has already named (or described) something, and later
gives it a completely different name (or description). Illogical actions are
things that happen that, based on other information in the story, seem REALLY

1) Editing Mistakes
At one point in _The Seeress of Kell_, the "bull-god of
the Arends" is identified as "Chamdar" rather than

The Wandering L's
Gethell/Gethel (the King of the Thulls) and Xbel/Xbell
(a dryad) appear at various times with their names
spelled either with one 'L' or two 'L's. In the case of
Gethell, the two 'L' version is used most frequently,
and appears to be the proper spelling. Xbel appears an
equal number of times spelled both ways, but since no
other dryads have double letters in their names, I'm
willing to assume that Xbel is the correct spelling.

2) Boneheaded Errors
The name of Brand's oldest son
Brand's oldest son is identified twice during the
course of the Belgariad as "Bralon." He reappears in
the Malloreon as "Verdan."

The name of the young prince who survived the slaughter of
the rest of the Rivan line by Salmissra.
In the Belgariad, when Polgara tells Garion the story
of the young prince's escape, she gives his name as
"Gared." When Belgarath tells an expanded version of
the story in _Belgarath the Sorcerer_, the prince's
name is "Geran."

3) Illogical Actions
In _Pawn of Prophecy_, Durnik easily dispatches Brill when
he finds him spying on the others. Later, we find that
Brill is actually an incredibly skilled fighter and
assassin, and there really shouldn't have been any way that
a simple blacksmith (even one with two lives) could have
caught him off guard.
Of course, the fun part about illogical action
inconsistencies is that the True Fan can come up with
explanations for them. Two possibilities that have been
discussed in a.f.e. are: 1) Brill didn't want to blow
his cover, so he allowed Durnik to catch him. 2) The
Prophecy of Light interfered.

In the Belgariad, it comes as a complete surprise to
everyone that Asharak, the Murgo merchant, is actually
Chamdar, the Grolim almost-disciple of Torak. In _Belgarath
the Sorcerer_, both Silk and Belgarath are aware that
Chamdar uses the name Asharak.

G. Dryads (a.k.a. The Thread That Will Not Die)

Donal Fellows has a fairly comprehensive compilation of the endless
Dryad threads. To take a look, check out his hompage. (URL given at the
end of this FAQ).

Although to date I have heard of three possible explanations for
this, below is Rumor's explanation, the most comprehensive explanation
I've yet seen. Keep in mind that PtS was discarded when considering this
question. The general consensus is that Eddings wasn't thinking clearly when he
wrote the section where Polgara briefly writes about this subject.

It's really very simple (long, but simple): The dryad invariably has one
"human" X chromosome and one "dryad" X chromosome. When a dryad
(female, of course) and a human male produce a female child, the male
has donated an X chromosome, which still pairs with during mitosis and
meoisis so that the child can grow and produce eggs (not so strange -
the Y and X chromosomes of humans are extremely different and still pair in
cell division, and in this case, it's the dryad X that varies
slightly from the human X). Now, in human females, one X chromosome in
_every_ cell of the body becomes inactivated after a few weeks of life.
(It becomes super-condensed because a double-dose of genes would be too
much - it is then called a Barr body). In dryad female offspring, the
human X serves to determine sex of the child, and then is the one
condensed in every cell of the dryad's body (in humans, it is a random
choice in the cells, but it could _easily_ be forced in dryad cells,
because the two X chromosomes are slightly different, so one can be
recognized as the human one and then condensed). The simplest mechanism
for this would be a protein or series of protein reactions derived from
the dryad X to inactivate the human X.

Thus, a female child develops via the dryad X. Because half of her
genome is human, dryads appear very much like humans. (The dryad half
couldn't be much different anyway, because all chromosomes have to pair
in cell division).

Males: Child receives human male Y and a dryad female X. The male Y
chromosome codes for a gene product (TDF maybe - the testis (male)
determining factor) that inactivates portions of the dryad X chromosome
that deal with dryad physiology. This is entirely possible - on all
chromosomes, areas of the chromosome are regulated separately and turned 'on'
or 'off' at the genetic level by protein and DNA packing
regulation. Thus, a protein from the Y, normally meant only for some
human purpose (such as TDF, which develops a male into a male) could
also bind to the dryad X or cause some sort of signal cascade that
deactivates the specific dryad genes - remember that the dryad X is
quite similar to the human X which can clearly be indicated by their
stark similarity to humans, so all the normal physiological genes needed from
the X chromosome remain active. So, there you go. Gene regulation and
inactivation. Simple, real, human genetics that can be applied to the dryad
system, which must be amazingly similar to ours if human males can actually
manage to reproduce with them.

Re: "Half-dryad" and "full-dryad" nomenclature
Or, why there are no full dryads

_All_ dryads are half-dryad because half their genome is from a
human, in which case, the definition for "dryad" becomes "half-dryad,"
and the word "dryad" still is correct: Dryads are all half-dryads, but
are still called dryads, because there are no full-dryads.

An analogy: the word hypercholesterolemia. This is a disease in
which a person has one of _two_ genes defective for a certain receptor
that allows cholesterol to be taken out of the blood. That is to say,
the person has one mutant copy of the gene and one wildtype (normal)

Hypercholesterolemia breeds true (it is genetic, so obviously...),
but the definition refers to a half-hypercholesterolemic, technically...

However, people with two copies are _not_ called
hypercholesterolemic (ack, bad example! Typing that is annoying! ^_^),
because there aren't any. Two copies of the mutant are lethal, so all
"full-hyper'emics" are dead. Hence the word, like dryad, technically
means a half-breed, but that's _all_ it means, so it is still the
correct connotation. "Dryad" _means_ half-breed, and there are _no_
"full-dryads." So, essentially, when Polgara refers to Ce'Nedra is a
half-dryad, it's still what we're all used to.

My explanation way above also explains how a female with only one
dryad X can have the same phenotype of a theoretical full dryad.

Re: Children of dryads, especially males.

Without a deletion, half the male children of a dryad would have all their
daughters (grand-daughters of the dryad) be dryads again; the gene causing
dryad-ness in females would resurface after a generation. So, deletion of this
gene by male children of dryads is likely possible, probably through an induced
inversion mechanism, although it deoesn't really matter.

Actually, if a dryad X underwent auto-inversion in males across the
centromere of the X chromosome... the dryad X chromosomes would break
up. Thus, sons of dryads could only have male kids, and the dryad
chromosome would be _lost_ in that first generation.

Would anybody ever notice that particular orphans found near the
Wood of the Dryads only have male children. Probably not, actually.
Medical records in Tolnedra were probably sketchy.

The necessity for such a mechanism depends on whether a dryad is in
any way recognizable from a normal human. Suppose the gene is not
normally deleted, and a dryad-borne male is dumped into Tolnedra as an
orphan (as per Aphrael's theory). He has three children in his lifetime, two of
which are female, and thus both are dryad. _However,_ he doesn't know he's
carrying the dryad genes on his X chromosome (which is given to all female
children), and so nobody ever realizes they're dryad. _And_ if they're never
bonded to a tree... then they don't have an extended lifetime (we _know_,
despite the dryad/tree argument that tree age is the reason the dryads live so
long. Xantha states it). So, nobody ever realizes she's dryad, and nothing ever
comes of it...

If this is the case, there's probably a lot of unclaimed dryads
running around clueless in Tolnedra. Personally, I prefer the
deletion/inversion theory, because it's simpler, neater, and wraps
everything up just fine. Occam's Razor, n' such.

H. Immortality (a.k.a. The Other Thread That Will Not Die)

We've already witnessed that Belgarath, Polgara, Beldin and the
other sorcerers have lived for centuries. So doesn't this mean that
Garion will have the same life span? What will happen to the Rivan line? Will
Garion abdicate when Geran is old enough to take over? And what about
Ce'Nedra, won't she live a long time, too, at least until her tree dies?

Everybody seems to have an opinion on this one. First of all, we
never learn if the sorcerers are, in fact, immortal or if they just have a very
long life span. And secondly, we never know if long life is part of the
natural order of sorcerers or if Belgarath was allowed to live for 7000 years
because the Prophecy needed him. There are two major schools of thought on
this one. The first is that the sorcerers are, in fact, immortal and will live
forever. The second is that the Prophecy's work is done and things will resume
their natural order, and the sorcerers will die in the normal course of time
now. Take your pick, because there doesn't seem to be enough evidence to prove
either theory.

As for the Rivan line, most people seem to agree that if Garion is,
in fact, going to live for a long, long time, he will hand over the
crown to Geran when Geran reaches a suitable age. Garion was never that
thrilled to be a king in the first place, and there doesn't seem to be any
reason why he would want to extend that role for several centuries.

And with regard to Ce'Nedra, there are two major schools of thought
on that. Some people believe that she will live as long as her tree (how long
her tree will live is a whole other tangent thread), while others believe that
the Prophecy tweaked things a bit so that Ce'Nedra will live as long as Garion

I. The mark on Garion's hand -- is it symbolic of the Rivan line or the mark of his being a sorcerer?

As with most of these questions, there are two schools of thought on this
one. Some people believe that the mark signifies Garion's place in the Rivan
line, and point to the fact that all the Rivan kings had the mark, even after
they went into hiding and never touched the Orb. Others believe it is the mark
of Garion's sorcery, and point to the facts that 1) we are told that all the
sorcerers had some sort of mark signifying their talent -- Polgara has her
white lock, Belgarath has a mark over his heart, etc. and 2) the mark on
Garion's hand throbs, itches or burns when he uses sorcery, and also has some
sort of connection with Polgara's white lock. It's also been suggested that the
mark simply served both purposes.

J. So, what exactly is on Garion's amulet?
(Thanks to Jonathan Yen for this answer)

We have no clue. Eddings only made one comment on what was on the
amulet. In _Queen of Sorcery_, Garion looks at his amulet and notices
that it has a strange geometric design. That's it. For some reason,
Garion never bothers to look at his amulet ever again. Why? Don't ask

So, of course, there has been speculation on what is on the amulet
Various things have been said, like a wolf, the orb, the Rivan sword
going through a crown, and a circle. Because Garion ain't that dumb, I
think he would have noticed that his amulet had a design of one of these rather
than think of it as a strange geometric design.

Aphrael posed the idea that the design on Garion's amulet was in
fact a moebius strip. "Something about two things becoming one or maybe
it was one thing becoming two. I don't know...I was feeling weird that

Amy Sheldon thought it might have been a rune; a weird character
that stands for an entire word (like in the Chinese language). Of
course, this started up a whole lot of speculation of what the word

K. What is this Bel/Pol prefix business?
-cont. by Donal Fellows with parenthetical commentary by Amy Sheldon

`Bel' and `Pol' both mean beloved and nothing more. It's just that
`Bel' is the male form and `Pol' is the female form. Beldaran is an
anomaly, but languages (especially English) are full of them, so you'd
better get used to it...

(NOWHERE in either the Belgariad or Malloreon does it state that
'Bel' or 'Pol' means disciple. Aldur added it to his original disciples' names,
presumably as a sign that they were his "beloved disciples", but simply adding
'Bel' to a name no more makes a character Aldur's disciple then adding 'Fido'
to your name would make you into a dog.)

L. Why isn't 'Durnik' called 'Beldurnik'?

How do you know he isn't? Everyone is used to calling him 'Durnik'
(and he's used to being called Durnik), so just because he's a disciple
now, and officially entitled to add 'Bel' to his name doesn't mean
everyone is going to start calling him a totally different name.

M. Has anyone noticed the chess analogy in the titles of the Belgariad?

The titles of the Belgariad all have two parts to them. One part
refers to a chess piece or move (e.g. Pawn, Gambit) and the other part
is a reference to some form of magic, or magical person.

There is quite a strong connection with chess throughout the
Belgariad. The game between the LP and the DP can be seen as a
complicated game of chess involving the characters (some people have
gone as far as associating each character with a type of chess piece).
It has also been speculated that the strange geometric design on
Garion's amulet is in fact a chessboard.

The Mallorean titles are slightly more obscure. They use the title
of an individual and the place where they are located. (e.g. Seeress of

N. What was Beldin's first act of sorcery?

There is an inconsistency between accounts in Belgarath the Sorcerer and
Sorceress of Darshiva. In SoD Beldin says he was angry with Belgarath but
turned his will onto a tree instead. In BtS Belgarath asks Beldin to move a
rock to his tower and Beldin translocates it instead. A possible explanation
for this is that Beldin didn't want everyone to think his first act of sorcery
was to do something as simple as moving a rock.

O. Why can't Zedar get out of that hole Belgarath put him in?
(By Jonathan Yen, with parenthetical commentary by Amy Sheldon)

Well, Belgarath mentions that sorcerers can't undo what another
sorcerer does because everyone thinks differently. But Zedar ain't
stupid, and so, should be able to think of another way to get out,
right? So, Belgarath must have thought of a pretty elaborate way to keep Zedar
down there. However, one should remember that Zedar is stuck in rock for all
eternity, which means that he has sufficient oxygen and
food for all eternity also. Or, it means that Belgarath made provisions
for his well-being for throughout eternity.

Two possible solutions have been proposed.
a) Zedar is stuck in rock like how Relg goes through it.
b) Zedar is in suspended animation.
(It should be noted that this is unlikely, as it wouldn't be that awful
a punishment if Zedar didn't know he was trapped.)

P. Speaking of Zedar, don't you think his punishment was too harsh?


Q. What is the sex of Polgara's twins?

It is never said. In the prologue and epilogue of PtS, the twins are
mentioned many times, and are quite clearly not referred to by name or sex.
This is quite deliberate. The reason given is that no one can now come up with
any suggestion for stories about the twins, because
absolutely nothing is known about them.

R. Who is the Wolf?

This is thought to be, as with the twins, an attempt to keep a few
loose ends lying around in the world of the Belgariad. The wolf refered to is
the one found by Poledra in the Mallorean. He is now Geran's pet/friend, and in
the epilogue of PtS he is described as having rather more intelligence than
your average wolf.

Some of the various explanations are: he is just an ordinary wolf,
it's just that wolves are very intelligent creatures, he is an
embodiment of the Light Prophecy, enjoying his retirement, or finally,
he is David Eddings himself.

S. How did Polgara and Poledra merging help them remain unseen by Torak?

The first time Polgara and Poledra merge form into the SuperOwl(tm),
Polgara remarks that it was the inward turning of themselves that made them
invisible. But that cannot be the whole reason, for it should be possible to
someone to turn their thoughts inward without merging with someone else. The
turning of thought can be seen as creating a shield against searching thoughts.
The merging process in combination with turning inward enables them to remain
unseen from Torak. It is possible that the merging means they can create the
shield and be aware of events happening outside of their merged form. Whereas
the shield Garion and Polgara made was imperfect at the join, a combined form
could create a perfect shield.

T. Why are there so many differences between BtS and PtS?

It seems to be on purpose. In one of the letters to the Polgara
scrapbook, David speaks about this, and says not to bother pointing them out.
In the book, Polgara says that she has a different viewpoint and remembers
things differently to Belgarath. Now, given the fact David has put this in, it
means he knows there are differences and doesn't want to change them. It is
more realistic to think that Polgara and Belgarath cannot remember something
exactly when it's something that occurred 3000 years ago.


U. Inconsistencies

1.) Some terms that may be confused and are occasionally mixed up by the editors.

a.) Elene/Elenian

The difference is pretty simple. "Elene" refers to an ethnic/racial
group, that group which dominates all of western Eosia, in the nations
of Elenia, Arcium, Deira, Thalesia, Pelosia, Lamorkand, Cammoria and
Rendor, as opposed to the Styric or Tamul races. "Elenian" refers to the
citizens of a particular Elene nation, Elenia. Not all Elenes are
Elenian, nor are all Elenians necessarily Elene, since a rural Styric
living in Elenia could also be classified as "Elenian."

b.) Patriarch/primate

A patriarch is one of the 168 members of the upper level of the
Hierocracy of the Elene Church. A primate, from all indications, is one
rank below a patriarch. If the patriarch of a particular city or
district is incapacitated, the primate acts in his stead. I compare them to the
Roman Catholic ranks of cardinal vs. Bishop. The major difference is that
patriarchs can vote with the Hierocracy and primates can't. This is why it was
so important for Annias to buy support among the patriarchs.

2.) Illogical gaps in the story

a.) When Ehlana coaxes the Bhelliom to let her touch it, Bhelliom flatly
refuses and states that it has _only once_ allowed a non-divine, non- Anakha
creature to touch it, and that was when Ghwerig first lifted it from the earth.
Yet we know that Adian must have touched the stone when he stole it from
Ghwerig's cave, and it's likely that the Thalesian kings who followed him
touched it as well.

Aside from concluding that the ancient stone of power was developing
Alzheimer's, the only explanation seemed to be that Bhelliom
deliberately lied. There has been much debate about why. We know, of
course, that the story about instant death if one touched Bhelliom was
false and that Bhelliom itself could decide who got to touch it. Rumor
believes that Bhelliom was very proud and egotistical, and didn't want
to admit that so many people had been allowed to touch it. Others agree
and add that Bhelliom was afraid that this would be seen as a sign of
weakness and as its alliance with Anakha was still relatively new, it
still didn't trust even its own creature.

b.) In Domes of Fire, Sparhawk mentions to Sephrenia that Aphrael can
fly, and Sephrenia replies that she never actually saw Aphrael do it,
but she assumed that her sister could fly. But later, we learn that
not only has Sephrenia seen Aphrael fly, but she's even been brought
along on about four or five flights in the last three centuries.

Someone jokingly suggested that Sephrenia had never "seen" Aphrael
fly because she always had her eyes closed in terror. But otherwise,
there has not yet been a logical explanation for this one.

V. Do the Elenium or Tamuli titles have any connections to the stories?

The Elenium titles are all related to types of precious stones. The
Tamuli is the hardest. The closest anyone has come up with is that they refer
to cities. The only problem is "The Shining Ones" but that could refer to the
city of Delphaeus, as Delphaeus means both the city and The Shining Ones.

W. What God is supporting Zalasta's spells when he crashes Sephrenia
and Vanion's wedding?

At the end of the Tamuli, Cyrgon is dead and Klæl is banished. If Styric
spells are nothing more than requests to a God, how do Zalasta's spells work at
Sephrenia and Vanion's wedding when he has no God left to appeal to?

This one was argued back and forth a bit. This is the one solution that
seems that Edæmus gave the Delphae the power to act on their own
when he departed to prepare the way for their eventual journey. It seems
logical to conclude, then, that a God or other source of power could just as
easily have given Zalasta the power to act on his own. Where he got that power
from is another matter entirely. Rumor and Aphrael concluded that it was Klæl.
As Rumor pointed out, a God is of this (i.e., Sparhawk's) world and has reason
to feel threatened by a human with the power to act on his own. But for Klæl,
Zalasta was little more than a tiny speck who meant nothing. He would never be
able to destroy or contend with Klæl. The only two entities from whom Klæl had
anything to fear were Bhelliom and Anakha. So it would be no loss for Klæl to
grant Zalasta the power to act on his own.

X. If the Elder Gods were all confined and the Younger Gods were all
good guys, where did the renegade Styrics get their power?

This is one of those cases of not enough information. There are two
possibilities here. Either the renegades somehow found another Elder God
besides Azash who still had power despite his confinement, or else not all of
the Younger Gods were as lily-white as we're led to believe. In the first
scenario, it could be that the Elder Gods could still grant spells to
individuals in their confined state, but because of their lack of worshippers
they were somehow cut off from being powerful enough to command Bhelliom. On
the other hand, it's been proposed that it's entirely possible that there was
resentment among the Younger Gods, and, that there were one or two who would
actually grant spells to renegades. It's doubtful, however that the resentment
extended so far as to go along with Zalasta's plot to destroy Aphrael,
therefore necessitating Zalasta's alliances with Azash and Cyrgon.

Y. Why was Sparhawk so afraid to let Wargun know that they were looking for
Bhelliom when they ran into Wargun in Pelosia? Wouldn't Wargun have agreed to
at least let Sparhawk borrow the stone if he knew it was their only hope? And
even if not, wouldn't it be easier to steal the stone from Wargun after he and
his army captured it from Ghwerig
than to fight the Troll himself?

It seems that we have to go on the assumption that Wargun was an
erratic drunk who was not thinking rationally. Add to that the fact
that he probably wouldn't have believed that the Bhelliom had magical
powers and could cure Ehlana, and chances are, he wouldn't believe that
Sparhawk had a valid reason for wanting the stone. As for the question
of letting Wargun help capture the stone and then stealing it from him,
it's important to note that time was of the essence. Half the knights
whose lives were supporting Ehlana's had already died. And, as Rumor
pointed out, it would take a while just to move an army from Pelosia to
Thalesia. Besides, chances are that Wargun would have taken his own
soldiers with him and sent Sparhawk to Arcium. Considering that the most
important thing in Sparhawk's mind was restoring Ehlana, he couldn't afford to
gamble on the whims of an erratic, drunken king.

Z. Immortality (The Elenium Derivative)

If Danae is going to be Queen of Elenia and she is immortal, will
she have to grow old and die like a normal person?

Aphrael makes it clear at the end of the Elenium that she knows she
will have to play by the normal rules in her incarnation as Danae. As
much as she may be tempted, she isn't about to upset the Elene
population of Eosia by remaining a child for several centuries. So it's
likely that at the appropriate time, Danae will fake a nice, peaceful,
painless death and move on to her next incarnation.

AA. Will Eddings write any more on Sparhawk and the gang when he is
finished with _Polgara the Sorceress_?



AB. alt.fan.eddings newsgroup; what is it, who created it, and when?
-Cont. by Aquarius

a.f.e. is the home of Eddings fanatics worldwide. The newsgroup has
a high level of traffic, several hundred posts a day, up from only a
couple dozen only a few years ago. The control message sent to
alt.config came from Bob Snyder, on behalf of Lydia Leong. The date was 17 May
1992. The reasons given for the creation of the new group was that the
existing place for discussion about Eddings,
rec.arts.sf.written, had a lot of flame wars about whether Eddings was a good
writer or not. It was felt that fans' questions were being lost as a result of
these flame wars. Interestingly, alt.fan.eddings was created with the idea that
it should also be a home for discussion about the Belgariad MUSH as well. A
fuller history of the newsgroup, and a full copy of the control message can be
seen at

AC. Why does everyone have an Eddings alias, and how can I get one?

This popular habit was started around the summer of 97. There had
always been a few people using aliases, but more and more people started using
them until it was decided that some sort of system was needed to ensure that no
two people took the same alias. Teut monitors who has what alias and any
questions regarding aliases should be directed to teut@thebusstop.demon.co.uk.
Teut maintains a site listing all aliases currently in use. It can be found at

AD. What are the Silver Suggestions?

The "Silver Suggestions" are alt.fan.eddings' guide to good
netiquette and is posted, twice a month, by Itagne (or rather, his
daemon Mordja). They are a collection of statements which people should
aim to follow when posting to alt.fan.eddings. Newcomers are encouraged to
read them, as well as the FAQ, before posting for the first time. They include
Aphrael's Three Commandments, as mentioned in the main FAQ. To see the on-line
copy of the Silver Suggestions, visit

AE. Who runs the Trivia quiz, and when is it posted to the newsgroup?

Simon Nickerson runs the AFE Trivia Quiz. A new quiz is posted once every
two weeks and everyone is encouraged to enter. Looking in the books for
answers is positively encouraged. Please don't post the
answers to the newsgroup, instead mail them to triviaquiz@iname.com. For
further information, refer to the guidelines set out in the Trivia Quiz posts,
or the web page at http://www.sigma.demon.co.uk/quiz.

AF. What exactly is Klæl's Army?

Klæl's Army was a rather innocuous looking thread about how the Arcerans
(aliens that Klæl brought over to fight in the Tamuli) could forge weapons in
the highly explosive atmosphere they lived in. It developed into a highly
complex and incomprehensible discussion about biology. Very quickly, it became
an in-joke to refer to it when any complicated thread was started, no matter
the subject. It has returned this year and if anything, is even more
complicated. Klæl's Army has now joined the Dryad and Immortality threads into
the history of

AG. Where can a new user find information about this newsgroup?

Itagne (itagne@greenbeak.demon.co.uk) runs the AFE Daemon Catalogue
which can automatically send you various information packs about this
newsgroup. To get the Newbie pack send a blank email to
afe-daemon@greenbeak.demon.co.uk with a subject of "get -newbie". For a
catalogue of all the documents send an e-mail to the same address as
above with a subject of "get -cat". Please ensure that your return email
address is *NOT* disguised as you will not get a reply. The catalogue can be
found at one of Itagne's afe related sites,
http://www.greenbeak.demon.co.uk/afe/dispatch-daemon/ along with a variety of
other files that the new user (or a returning old user who never read the
documents in the first place) might find of interest.

AH. Are there any rules for this newsgroup?

There are no formal rules. Most people seem to agree that this is a
pretty pleasant newsgroup with friendly people and low spam and troll
ratios. But there are three things we can all do to make sure things
stay friendly and relaxed. They are called the Three Commandments.

1.) Thou shalt not flame without malicious provocation.

Pretty self-explanatory. If someone says something that upsets you
or that you disagree with, tell them calmly, in polite language, and
without resorting to name-calling or personal attacks.

2.) Thou shalt not profane the works of thy authors David and
Leigh Eddings.

So maybe you didn't like _all_ of Eddings' books. Not everybody
does. But don't come out with belligerent statements like "This book
sucks!" Instead, state in intelligent, mature language that you had
problems with this particular book or series and explain why. Maybe
there is even someone else here who can offer you a new perspective on
it that will make you appreciate it more.

3.) Thou shalt not utilize foul or offensive language.

This one follows pretty logically from the other two. What is meant
by "foul or offensive language?" Basically, if you wouldn't say it in
front of your parents or other respected adults, or in the presence of
particular racial, ethnic or gender groups, don't say it here.

AI. What are the letters that I see before some thread names?

The letters before thread names are a voluntary taggin method
started to help readers of afe who don't have the time and/or the
inclination to read every post keep up with what their most interested
in. The tags that are currently in use consist of:
[M]eta (relating to the newsgroup itself)


A. IRC #eddings

Thanks in large part to the efforts of Ian Hutcherson and Rumor, afe has
its own channel on IRC. #Eddings channels are certainly welcome to be formed on
any net, but the one that seems to be the unofficial one is on Espernet. The
following information describing how to connect was contributed by Kamion and
describes how to connect to #eddings on Espernet.

First, you need an IRC (Internet Relay Chat) client. This enables you to
access IRC servers, which operate like your news server in distributing
messages among all the people using it, but in a matter of seconds rather than
minutes or hours so that it's possible to chat more or less at random without
the bandwidth restrictions on the newsgroup.

The most popular IRC clients by computer seem to be:


mIRC - can be downloaded from the following sites:
UK: http://www.mirc.co.uk/
USA: http://www.geocities.com/~mirc/
South Africa: http://www.mirc.co.za/
Australia: http://mirc.eon.net.au/
among others.

Macintosh: IRCle - can be downloaded from the following sites:
USA (CA): http://www.ircle.com/
Australia: http://www.ozmac.com/
among others.

X Windows: Zircon - can be downloaded from:
UK: http://catless.ncl.ac.uk/Programs/Zircon/

Acorn's RISC OS:

LIRC - http://isa.dknet.dk/~tolsson/files/lirc.zip

IRClient - http://willothewisp.demon.co.uk/software.html

iXRC - http://www.quadworks.co.uk/sub/products/ixrc/

There are lots of others.
has a fairly good selection if none of the above suit you.

Once you've downloaded and installed your client, you need to configure it
to connect to Espernet, which is a group of IRC servers
that all co-operate to allow anyone using one of them to talk to anyone using
any of the others. The way you add a server depends on your client. In mIRC,
for example, you click on File / Setup / Add. You will then be prompted for
some information. The only important and/or obscure bits of this will be the
server and port number. You should ideally choose the server that's
geographically closest to you; you may pick a port number at random from those
that are available (or your client may allow you to enter several ports between
which it will choose each time you connect - check your help files for more

The official list of Espernet servers, geographical locations, and ports
can be found at http://www.esper.net/, and at the time of
writing runs as follows:

Sacramento, California, USA
5555, 6666 - 6669, 7000

McLean, Virginia, USA
5555, 6666 - 6669, 7000

San Diego, California, USA

Vancouver, British Columbia, Canada
5555, 6660 - 6670, 7000

Belfast, Northern Ireland, UK
5555, 6666 - 6669, 7000, 8000

Salt Lake City, Utah

If you want, you can also connect to irc.esper.net, port 5555 (and possibly
others); this will connect you to a random server. However, I recommend
choosing one manually because, while you presumably know your geographical
location, irc.esper.net does not. You will not necessarily be connected to the
most appropriate server this way.

After you've filled in the nickname you want (and, if you want, an
alternative should your first choice be taken) press "Connect", or the
equivalent on your client, and you will (I hope) be connected to your chosen
server. You'll see a welcome message of some description, and then either you
will be presented with a list of channels (the IRC
jargon for a chat forum) or you will see a vaguely unfriendly-looking command

In the first case, look for #eddings in the list with which you are
presented. Click on it, and press "Join" (or similar).

In the second case, or if you can't find #eddings in the channel list (in
which case you can probably press something like "Cancel" to
get you to a command prompt), you will need to issue an IRC command. These can
be recognized by the fact that they start with a slash (/). The particular
command you need in this case is "/join #eddings" (without the quotes).

There may not necessarily be anybody on the channel when you arrive. This
is quite normal. Just wait a while, or try a different time of day. In my
experience, late evening and the early hours of the morning UK time are quite
popular, though, given the fact that AFE posters and lurkers are distributed
all over the globe, other times may well be popular too.

If you need any further help, you should be able to get it from #eddings

B. Web pages


Donal Fellow's Eddings Page

Eddings trivia, voting on items of interest to Eddings fans, and links to
other sites. His site also contains a copy of the a.f.e.
Recommended Fantasy Author List.

Paul Farris' Eddings Page - "The Vale"

Contains Paul Farris' original Eddings FAQ, and well as links to other
sites and lots of other useful stuff. U.K. fans should note that Paul's FAQ has
the ISBNs of the *British* editions of David Eddings' books.

Sparhawk's Eddings Web Site

Guardians of The West

Maintained by Kamion, this contains many excellent features, including
Eddings in the Real World. It also has some good links to
other Eddings web sites. Be warned this contains many advanced HTML features
and may only be used with some of the later browsers.

Aphrael's Isle

This site concentrates on the Elenium and Tamuli series, which makes it
unique in itself. It has a very good character list.

The AFE Codex

More about alt.fan.eddings rather than Eddings' himself. It has
descriptions of many of the regulars on AFE and also contains a history of the

The Happy Bunny Sanctuary

Contains the Trivia Quiz and also a graphical display of the Rivan line
family tree.

The Eddings Web Ring

This collection of web sites is a link to 18 different sites.

Aquarius' Site

This site contains the fanfic archive, the ng FAQ and the AFE Code decoder
and creator. It also gives an explanation of afec, and contains a copy of the
afec FAQ.

C. Other sites of interest:

The Recommended Fantasy Author List

Listing of fantasy authors recommended by readers of the alt.fan.eddings
newsgroup. Contains descriptive listings on more than
150 authors, forthcoming titles, book news, and numbers of recommendations.

Del Rey homepage

Del Rey is Eddings' publisher in the U.S., and their site often has news
about his upcoming work. They also publish quite a few other fantasy authors,
and you can find sample chapters and all kinds of goodies there.

(Amy Sheldon)

Special thanks and my eternal gratitude to Paul Farris, Donal Fellows, and
Jonathan Yen, who let me use information that they had
already gathered and pounded into useable form. I am grateful for their hard
work, and their graciousness in allowing me to swipe^H^H^H^H^H utilize their

And, of course, I could never forgive myself if I forgot to thank Anthony
Chan, who 'waaaay back in 1994 began the grim task of hacking together an
Eddings FAQ (he eventually gave it up and decided to do something a bit easier
- complete his medical degree.)

Thanks also to:
Daniel Peters, for the original list of German titles, and Denis Aumueller,
who sent the titles of Eddings' other works and added ISBNs.

Raul de Vincenzi, Geoff Hunter and Ginger941, who provided help with ISBNs,
as well as a few encouraging words.

Joy Green, who provided the descriptions for _High Hunt_ and _The Losers_

Arto Repola, who provided the Finnish version of the titles.

Francis Cornet, who provided the French titles and ISBNs.

Patrik Montgomery, who provided the Swedish titles.

Marcello Manicardi, who provided the Italian titles.

And, of course, Kalten, who provided the best commentary I've received on
this FAQ since it came out (unfortunately, much of it isn't suitable for a family

Aph's thanks:

Amy Sheldon, for entrusting me to take over the maintenance of the FAQ and
for having it so well written to begin with so that all I had to do was add a
few things.

Rumor and Peta Young, for their parts in hammering out some of the theories
I've added to the FAQ.

Ian Hutcherson, for all his work organizing the #eddings channel.

Sarabian's thanks:

Aphrael and Amy Sheldon, the previous two FAQ maintainers, for making the
job of doing an update so easy. Having such an excellent base to work with made
the job so much easier.

Vanan, for getting the whole update moving and also for setting up the IRC
channel for discussion about the FAQ.

Kamion, for provided some excellent information especially regarding the
foreign titles. Both Vanan and Kamion had HTML versions of the FAQ, but
special thanks must also go to Ian Hutcherson for creating the original version
and setting up the Geocities site.

Aquarius, Rumor, Charles Meigh, Simon Nickerson, Itagne, Daniel Peters,
Dominic Wynn, Aslade, Ce'Nedra, Bernadette Crumb(aka Taiba), Anna Davies and
Kalten, all for providing valuable information, being excellent reviewers and finding all my

And many, many more people on alt.fan.eddings for thinking of the questions
and making my job simple by providing the answers.

Dave's thanks

Amy Sheldon, for putting in all the work towards creating the document in
the first place and for maintaining it for so many years.

Aphrael, for writing the majority of the Elenium/Tamuli section herself.

Sarabian, for creating the FAQ addendum and thus making this a great deal
easier as well as for helping review and edit the final document.

Kamion, for contributing the IRC helper section, among many others, and for
going a long way towards recovering the FAQ from its MIT autoposting status,
and for reviewing and editing the final document.

Itagne, for contributing various additions and corrections to the FAQ,
especially additions to the foreign titles section, and for
continuing to find the most blatant mistakes that the rest of us missed.

Jaycey, for helping fix some spacing problems in the document (a more
boring task, I have trouble imagining) and for further editing the document by
fixing grammatical errors and removing personalizations that had been missed by
the earlier editors.