The Dreamers
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The Elder Gods
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The Dreamers teeter on the brink of divinity. They have the power to change the world with their dreams. They look like children. They are, in fact, sleeping gods.
The Dreamers are an apparition designed to fool the Lord of the Wasteland who plans to use the moment of the divinities' waking to destroy them. At that moment, he can do it, but no other. If he gets it right, the Lord of the Wasteland can destroy both the sleepers and the other divinities that are already awake. Then the Lord of the Wasteland will be acknowledged as the god he knows himself to be.
There are eight divinities altogether, and four of them are awake while the other four sleep for alternating periods of 25,000 years. The time for a switchover is approaching fast.
There will be battle. There will be trickery and deception. Tribes of humans, creatures of the deep, the sea itself and the earth, the weather and the mood of the divinities, all will play their part in the epic struggle against the hive mentality of the Lord of the Wasteland.
But the world is out of kilter, it is being dreamed, and the awakening of gods is no simple transition.
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The Treasured One
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New York Times bestselling authors David and Leigh Eddings, creators of such grand fantasy epics as The Belgariad and The Malloreon, continue the national bestselling saga of The Dreamers with an epic new novel of gods and mortals who must defy the dark forces that would destroy them all... Flush from their narrow victory over the horrific Vlagh, Longbow and his companions are drawn to a pastoral territory in south Dhrall, confident that they will thwart the next assault by their inhuman foe. But on the border of the Wasteland, the Vlagh is breeding a monstrous new army of venomous bat-bugs and armored spiders. These grotesque legions threaten to overwhelm the allies, who are further shocked by a prophecy delivered by the Dreamers: an invasion by a new, second army. A force of armed acolytes approaches to plunder this unspoiled land in a global holy war. Now farmers and hunters, soldiers and madmen, mortals and gods-all charge to a battle that will decide the fate of the world.
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Crystal Gorge
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After two devastating defeats and the utter annihilation of two armies, the hideous Vlagh still vows to invade the land of Dhrall. A voracious insectile overmind, she can breed millions of soldiers in mere days and even evolve entire new species in just a week.At first, Dhrall's mortal defenders-a motley bunch of mercenaries, pirates, horse lords, and lone heroes like the archer Longbow-are certain they'll prevail again. Most are now battle-hardened veterans, and the natives of Dhrall are fierce bison hunters and bear slayers, ready to fight.But while the Vlagh's past servants were giant, venomous, and mindless bugs, it has now created perfect spies: new minions with a man's appearance and intelligence.
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The Younger Gods
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The end of twenty-five eons has arrived: now the four Elder Gods will be replaced by the Younger Gods. During this transition, the greatest danger comes not from the Vlagh, who breeds her largest and deadliest insectoid army for a final war on Dhrall, but from Aracia, an Elder God. Aracia has grown addicted to the worship of mortals and believes a young deity wants to usurp her glory. Eager to stay in power forever, the Elder God plans the unthinkable: to murder one of the Younger Gods. But in her madness, Aracia forgets that the Elder Gods are forbidden to take life-as a principle of existence. If she kills the child deity, it will cause the absolute unmaking of all creation...
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